THE MAGICAL MEDIC – Level 1 Sorcerer

Lyrael Weaver

Ancestry: Human
Background: Field Medic
Class: Sorcerer

NG
MEDIUM
HUMAN
HUMANOID

Perception +5;
Languages Common, Dwarven, Undercommon
Skills Acrobatics +2, Arcana +4, Athletics +0, Crafting +4, Intimidation +7, Lore: Warfare +4, Medicine +5, Religion +5, Society +4
Str +0, Dex +2, Con +0, Int +1, Wis +2, Cha +4
Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Caltrops (2)


AC 15; Fort +3, Ref +5, Will +7
HP 14


Speed 25 feet
Melee Dagger +5 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Ranged Sling +5 (Propulsive), Damage 1d6 B

Reach Spell (Concentrate, Metamagic) You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.

Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You are holding or wearing healer’s tools. You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.


Divine Known Spells DC 17, attack +7; 1st BlessFearHeal (3 slots); Cantrips StabilizeShieldLightPrestidigitationDisrupt Undead

Focus Spells (1 points)

Sepulchral Mask Area 5-foot emanation; Targets enemies in the area Saving Throw Will; Duration 1 minute You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute. Its somber countenance forces your foes to confront their regrets and sins. Each enemy in the area when you Cast the Spell or that starts its turn in the area takes 1d4 mental damage and must attempt a Will save. 
Critical Success The creature is unaffected. 
Success The creature takes half damage. 
Failure The creature takes full damage and takes a –1 status penalty to Will saves against emotion effects for 1 round. 
Critical Failure The creature takes double damage and a –1 status penalty to Will saves against emotion effects for 1 minute. Heightened (+2) Increase the mental damage by 2d4 and the emanation’s radius by 5 feet.
Additional Feats Assurance
Additional Specials Assurance (Medicine)Bloodline (Psychopomp)

BACKGROUND

Lyrael Weaver was born into a family of renowned weavers in the bustling city of Waterdeep. However, fate had a different path in mind for her. From a young age, Lyrael exhibited an innate connection to arcane energies, displaying sorcerous abilities that set her apart from her family’s tradition. While her parents were initially apprehensive about her newfound powers, they eventually recognized her potential and encouraged her to embrace her unique gift.

As Lyrael grew older, she developed a strong sense of compassion and a desire to help others. Seeking a way to combine her magical talents with her passion for healing, she joined the Splendid City’s guard as a medic. In the City’s guard, Lyrael dedicated herself to serving the people, tending to the wounded, and providing aid during times of crisis.

For several years, Lyrael served dutifully in the Splendid City’s guard, using her magical abilities to mend injuries and alleviate suffering. Her presence and healing touch brought hope to those in need. However, the peaceful days didn’t last forever.

One fateful night, the City was besieged by a horde of undead, overwhelming the city’s defenses. Chaos ensued as the undead spread throughout the streets, threatening the lives of countless citizens. Lyrael fought valiantly alongside her comrades, using her sorcery to protect and heal, but the onslaught proved too great to withstand.

Lyrael was forced to flee the City with many other refugees, tending to the wounded and dying. She continues to patrol the refugee routes around the City helping the still living flee to safety.